![]() ![]() The video montages that introduce the Fantasy Warfare bouts are particularly pleasing, and crank the nostalgia value up for those in whom the name Macho Man Randy Savage evokes a warm, fuzzy feeling.Ĭontrols are simple and responsive, and seem to pack a more satisfying punch than All Stars' big brother, SvR. ![]() Poor loading times aside, it's a decently presented package, with what I found to be a reliable and smooth online offering and a nifty create-a-wrestler mode to allow you to add your own favourites to the competition. The character models themselves are huge, barrel chested cartoons, and though some take a while to get used to – Ultimate Warrior in particular manages to look even more freakish than his real-life counterpart – the stylised presentation lends itself excellently to the tone of the game. The moves are exaggerated, with wrestlers flying through the air and bouncing off the mat like action figures guided by the hand of child. What is at a premium is pure, unadulterated fun. A story mode and a simple "Fantasy Warfare" option in which similar wrestlers from different eras compete (Andre the Giant vs The Big Show, for example) offer the possibility of prolonged play, but depth is not at a premium here. The premise is simple – 30 or so classic wrestlers (including unlockables and forthcoming DLC) spanning the past 30 years, duking it over across various game modes and arenas just for the sake of duking it out. Allstars looks to rectify this by offering a spiritual successor to those classic 16-bit titles titles – with a roster, and controls, that everyone will be familiar with. Their appeal was far broader than the "sports entertainment" itself, offering as they did a dumbed-down beat-em-up experience for those without the dexterity or patience to master the 360 piledriver. And this is by no means a bad thing.īy focusing in recent years on gritty realism, complexity and depth, THQ's flagship franchise has lost something of the pick-up-and-play simplicity that has made wrestling games so popular in the first place. Best seen as an arcade-style counterpoint to the Smackdown vs Raw series, it's wrestling as seen through the lens of the imagination of an eight-year-old. This leads to something of a quandary for games developers hoping to faithfully represent the "sport" – how much of the fantasy do gamers want to buy into?Īccording to WWE All Stars, the answer is simply: a helluva lot. The action, of course, is fake, but the athleticism, bravery and, often, pain felt by the performers is real. P rofessional wrestling has always had a fractious relationship with reality. ![]()
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